Lair of the Orc Lord

Lair of the Orc Lord is the second adventure undertaken by the Warriors. After rescuing Grimcrag Grunnson from his petrification in The Fusty Duck, they are hired by the reinstated Dwarven King to journey to Mount Gunbad. There they are to halt an invasion by the Black Fang Orcs tribe before it can begin. Led by the Warboss Gorgut, and Skabnoze the shaman, the Warriors face a difficult challenge.

Deep 1: The Den of Doom

 * 1) Prologue: Unsettling Events
 * 2) Part I: Wolf Mountain
 * 3) Part II: A familiar feeling
 * 4) Part III: A family affair
 * 5) Part IV: Between a rock and a hard place
 * 6) Part V: Net flicks
 * 7) Part VI: A comedy of arrers
 * 8) Part VII: Hound that's a bastard kill
 * 9) Part VIII: Herbies go bananas
 * 10) Part IX: Hot idol
 * 11) Part X: The Shaman's den
 * 12) Epilogue: Epic Trog

Deep 2: Skabnoze Strikes Back

 * 1) Prologue: (Not so) Bright guard
 * 2) Part I: Short-arse takes a Big 'Un
 * 3) Part II: More spore and eight Black Orcs to go
 * 4) Part III: At a low ebb
 * 5) Part IV: In the Pits
 * 6) Part V: A Toxic Waste
 * 7) Part VI: Lost in Space and Time
 * 8) Part VII: A challenging time
 * 9) Part VIII: Take it to the Bridge
 * 10) Part IX: Catch a Dragon by its tail
 * 11) Part X: Can't keep a good Skabnoze down
 * 12) Epilogue: Night Watch

Deep 3: To the Death

 * 1) Prologue: Scream Team
 * 2) Part I: Trolled
 * 3) Part II: An Old Fiend
 * 4) Part III: Jester Precaution
 * 5) Part IV: The old ball and chain
 * 6) Part V: Hey Pest-o
 * 7) Part VI: A deadly end
 * 8) Part VII: Light at the end of the tunnel
 * 9) Part VIII: Skabnoze's last stand
 * 10) Part IX
 * 11) Part X
 * 12) Epilogue: The Last Survivor